← SDF Lab
/character
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0fps
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refining…
honest note
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Every pixel is a signed-distance raymarch. Eyes refract through the cornea; SSS marches inward and attenuates by thickness. Drag to orbit, scroll to zoom.
⬇ PNG
frame head
frame figure
clipping
debug eyes
parameters
collapse ▼
EXPOSURE / DIAL
exposure
1.00
photoreal ↔ stylized
0.00
skin tone
iris
pupil dilation
0.50
HEAD SHAPE
head width
0.34
head height
0.48
head depth
0.42
face blend (crisp↔melt)
0.30
pore amp
0.04
FACE FEATURES
nose size
0.55
brow prominence
0.60
chin projection
0.50
lip fullness
0.50
garment
head yaw
0.00
head pitch
0.00
arm L angle
0.15
arm R angle
0.15
hip shift
0.40
LIGHTING
studio
golden
moon
harsh
SSS strength
0.90
SSS distance
0.18
SSS steps
10
shadow steps
24
max march steps
140
PHOTOGRAPHIC POST
enable post
focal distance
1.10
aperture (bokeh)
0.01
grain
0.03
chromatic aberration
0.60
vignette
0.55
contrast (S-curve)
0.25