FREE ROAM← lab
FPS 0RES PASS 0
CONTROLS
WASD / arrows — walk
shift — run
space — jump
drag — look around
wheel — zoom
touch — left half moves, right half looks
The character is part of the same SDF as the world — shadows, ambient occlusion, reflections, subsurface scattering, volumetric fog and bloom all apply to it automatically. Dynamic resolution holds framerate as the load changes.
shadowsAOreflect ×1SSSfog 12bloomadaptivedyn-res