Pricing

Sell the outcome, not the demo.

The Workbench and free Ship Check are always free. Paid tiers unlock the production handoff — the artifacts you can actually take out of the browser and defend in a review.

Prototype
Measure
$0
  • Full live GLSL Workbench
  • Free Ship Check (measured in-browser)
  • Share links
  • PNG capture
  • Free-roam demo
Ship
Handoff
$9
/mo
  • Everything in Prototype
  • Godot 4 project export
  • Standalone HTML export
  • 60 fps WebM recording
  • Hardware report bundle
  • Cloud scene library
Studio
Prove at scale
$29
/mo
  • Everything in Ship
  • Automated stress sweep + cliff-finder CSV
  • Audit artifacts for reviews
  • Commercial use
  • Priority MCP tool access
ComparePrototypeShipStudio
AuthorLive GLSL Workbench
Free-roam demo
ProveMeasured Ship Check
Hardware report bundle
ExportGodot 4 project
Standalone HTML
WebM recording
AutomateStress sweep + cliff CSV
Commercial use

Frequently asked

Is the Ship Check itself paid?

No. The free Ship Check runs without an account and reports a plain-language verdict against your chosen target profile. Paid tiers unlock the exports and audit artifacts.

Does the Godot export really work?

Yes. It generates a Godot 4 project (.zip) with your map() body, scene tree, orbit camera, and in-scene controls. Tested against Godot 4.2.2 and 4.3. Browser-only effects (volumetric fog, N-bounce reflections, bloom, temporal) are explicitly not carried — the compatibility table on the home page spells this out.

Do I need an account?

Not for the Workbench or Ship Check. Cloud scene library and handoff exports do.

Does my shader leave the browser?

Rendering and measurement happen locally on your GPU. Share links encode the scene into a URL hash. Payments and account handling go through Stripe.