The Workbench and free Ship Check are always free. Paid tiers unlock the production handoff — the artifacts you can actually take out of the browser and defend in a review.
| Compare | Prototype | Ship | Studio |
|---|---|---|---|
| AuthorLive GLSL Workbench | ✓ | ✓ | ✓ |
| Free-roam demo | ✓ | ✓ | ✓ |
| ProveMeasured Ship Check | ✓ | ✓ | ✓ |
| Hardware report bundle | — | ✓ | ✓ |
| ExportGodot 4 project | — | ✓ | ✓ |
| Standalone HTML | — | ✓ | ✓ |
| WebM recording | — | ✓ | ✓ |
| AutomateStress sweep + cliff CSV | — | — | ✓ |
| Commercial use | — | — | ✓ |
No. The free Ship Check runs without an account and reports a plain-language verdict against your chosen target profile. Paid tiers unlock the exports and audit artifacts.
Yes. It generates a Godot 4 project (.zip) with your map() body, scene tree, orbit camera, and in-scene controls. Tested against Godot 4.2.2 and 4.3. Browser-only effects (volumetric fog, N-bounce reflections, bloom, temporal) are explicitly not carried — the compatibility table on the home page spells this out.
Not for the Workbench or Ship Check. Cloud scene library and handoff exports do.
Rendering and measurement happen locally on your GPU. Share links encode the scene into a URL hash. Payments and account handling go through Stripe.