Pricing

The editor is free. Paid unlocks the artifacts you'd actually take out of the browser — Godot 4 projects, portable HTML, 60fps recordings, and hardware reports.

Free
Preview
$0
  • Full live GLSL editor
  • All shading + multi-pass effects
  • Shareable URL links
  • PNG export
  • Free-roam demo
Hobby
$9
/mo
  • Everything in Free
  • Godot 4 project export
  • Standalone HTML export
  • 60fps WebM recording
  • Hardware report bundle
  • Cloud scene library (across devices)
Pro
Support the project
$29
/mo
  • Everything in Hobby
  • First dibs on new features
  • Priority MCP tool access
  • Auto-sweep + cliff-finder CSV
  • Commercial use

Frequently asked

Is the Godot export actually working?

Yes. It generates a real Godot 4 project (.zip) with your map() body, scene tree, orbit camera, and an in-scene UI for blend radius, animate-time, resolution scale, and max steps. Tested against Godot 4.2.2 and 4.3.

Do I need an account?

Not for the free editor. Cloud scene library and paid exports will require one.

Do you take my shader code?

No. Everything runs client-side. Sharing a scene puts the source into a URL hash — nothing is uploaded unless you opt in to a cloud library.

What's not ported to Godot?

Multi-pass browser effects — bloom, temporal accumulation, volumetric fog, N-bounce reflections — need a pipeline that doesn't fit a single Godot canvas_item shader. The README inside the exported zip lists this explicitly.